Showing posts with label By-Laws. Show all posts
Showing posts with label By-Laws. Show all posts

Thursday, May 21, 2009

The League of Bards and Skalds




The League of Bards & Skalds
Hear the voice of the bard,
Who present, past, and future sees;
Whose ears have heard
The Holy Word,
That walked among the ancient trees

What does it mean to know everything? Who can quantify the burden we bear? To have generations of knowledge literally at your fingertips – from the secret treasure troves of legendary kings and dragons to the peach pie recipe that Grandma Bellowsmender thought she had hidden away safely in her skirt.

Imagine you have the power to use that knowledge to influence the fabric of reality itself. By weaving stories and songs, you can bring confidence to a small group of comrades or even an entire army at your command, or convince the maiden fair to help you with your flossing.

You are a seducer of emotion, and the caretaker of whimsy. You create chaos in Hell and bring order to the Abyss. Your are capable of finding audience with the noblest of nobles, but you are most comfortable with the everyday laborer.

You are called minstrel, storyteller, poet, or songsmith, but what you are is the bard.

Article 1: Name
The name of this organization shall henceforth be the League of Bards and Skalds.

Article 2: Allegiances
The League of Bards and Skalds is a subset of The Adventurer’s Guild.

Article 3: Membership
Membership in the League of Bards and Skalds is open only to members of the Adventurer’s Guild who meet the following criteria:
a. Annual submission of a written work is required, whether it be a song, story, poem, or paper of historical research. This written work need not be commissioned specifically for the League, but the member must be able to claim sole or primary authorship.
b. Members must agree to present two annual performances or educational lectures for Adventurer’s Guild members in an approved Guild Hall.
c. Members agree to utilize their talents for members of the Adventurer’s Guild freely, and without expectation of monetary gain.
d. A total of eighty (non-performance) volunteer service hours towards the Adventurer’s Guild shall be required annually.
e. Above volunteer service hours may be waived in exchange for a $100 gp yearly membership dues payment.
f. Candidates for membership must be at least Apprentice Adventurer level members of the Adventurer’s Guild.

Article 4: Government
The League of Bards and Skalds is a non-governing, non-evolving body. Amendments to the bylaws may be made by a quorum of two-thirds of members meeting. There shall only be three officers in the league:

Dean – the Dean of the League of Bards and Skalds serves as the de-facto executor of the organization. He calls and officiates meetings, keeps treasury records, and allocates League funds for projects. In addition, the Dean determines disciplinary action, when appropriate, towards wayward members.

Historian – the Historian of the League of Bards and Skalds is charged with keeping historical records of the group’s activities, collecting items for the League’s office, collecting required documents and funds as a condition of membership, and safeguarding and interpreting the League’s policies as outlined in these bylaws.

Librarian – the Librarian of the League of Bards and Skalds is the keeper of the League library, where submitted member works are kept and checked out. In addition, this office is charged with drafting written correspondence from the League to its members, as well as consulting with the Dean and Historian in creating new policies and procedures for the League. Finally, the Librarian is in charge of recommending Bards and Skalds for official licensing (see Article 9).

Article 5: Election of Officers
Election of officers shall be conducted on a bi-annual basis. Unexpected vacancies shall be filled by appointment; the Dean shall appoint the Historian and Librarian, and the Historian and Librarian shall appoint a Dean in conjunction with the first three general members they find at the Guild Hall at which they are currently stationed.

Article 6: Sharing of Work
Members of the League of Bards and Skalds shall be permitted to perform each other’s work without royalty or compensation so long as appropriate credit is given to the author of the work prior to its performance.

Article 7: Dissolution
A quorum vote of two-thirds is required to dissolve the League of Bards and Skalds. At such time, all group assets will be liquidated, with the exception of original works of living authors or deceased authors with surviving heirs, which are turned over to their original author or selected heir. Once assets are liquid, the funds will be split equally among active members, regardless of whether or not they voted for or against dissolution.

Article 8: Dissolution of Adventurer’s Guild
In the event of a dissolution of the Adventurer’s Guild, the League of Bards and Skalds shall meet to determine whether to dissolve the League or branch out independently. At this point it is agreed that a full-fledged governing body must be established.

Article 9: Licensing
With the dissolution of the Bardic College, The League of Bards and Skalds sees fit to become the official licensing organization for the continent. The titles, Licensed Bard or Licensed Skald may only be used if one is licensed by the League of Bards and Skalds. Licensing shall be granted by the officers of the League. Until such time, the appropriate designation shall be “minstrel” (no governance shall oversee the status of wandering or rooted territorials).

Article 10: Location & Identification
The official office of the League of Bards and Skalds shall be established in the Guild Library of the first Guild Hall built. This office will be the only official physical location of the League. Large meetings shall be conducted in the Common Room of the Guild Hall.

Members of the League of Bards and Skalds shall be identified by the logo, designed by Floyd Fiftynames. This logo will be painted on the wall of the Guild Library, and patches shall be made for all League members, to be sewn to the clothing. It is not necessary to display the patch publicly; the patch is for members to identify each other when appropriate. The patch may be sewn to the inside of an article of clothing (boot, cloak, etc.), but it must be sewn in to be recognized as official. Displaying a patch that is not sewn in as proof of membership shall be considered an indication that said individual is an imposter.

Tuesday, May 19, 2009

By-Laws of the FiftyGnomes

The Fifty Gnomes Organizational Bylaws

Original Elected Officers
President – Ajax
Vice President – Herbert
Secretary – Thrustnipple the 4th
Treasurer – Oakshadow
Historian – Aneas
Sergeant of Arms – Little Squimpy
Gnomefinder - Engleberrylicious
Sponsor – Floyd Fiftynames


Article 1: Identity

Section 1: Name


The organization shall hereafter be known as The Fifty Gnomes, and the name of the organization as well as names in the organization shall be referred to as “The Gnomenclature.”

Section 11: Mission Statement

The Fifty Gnomes is dedicated to the strategic intent of The Freelands. We are the nation’s first line of defense, which we accomplish by:

1. intercepting intelligence both domestic and international, filtering the important from the trivial, and reporting to the highest authorities of the government.
2. conducting covert action at the behest of the Executive Council and the Fiftieth Gnome to pre-empt threats or achieve national policy objectives.

Section 111: Core Values

Service – We place the interests of The Freelands at the forefront of our objectives. We are dedicated to our mission, and pride ourselves on extraordinary responsiveness to the needs of the public.

Integrity – We uphold the highest standards of conduct within our organization. We honor The Freelands’ principles of freedom, and will fight to protect the freedom of its’ citizens, and to a lesser extent, all who seek freedom.

Excellence – We hold ourselves and each other to the highest standards. We embrace personal and organizational accountability. We reflect on our performances and learn from our experiences.

Section IV: Vision

The Fifty Gnomes seeks to become an organization that, while not well-known, will have a reputation among those who do know them as the best governmental intelligence agency in existence. We seek to be respected rather than feared.

The Fifty Gnomes seek to recruit experts in many fields of study, including economics, agriculture, law, and politics. We use foresight to predict the latest trends and prevent the perpetuation of corrupting influences. The Fifty Gnomes are constantly listening, always learning, and unafraid of the challenges of progress.

We look to our members to be the anonymous representatives of freedom wherever they go. A Fifty Gnome should be as comfortable and welcome at supper in the court of kings as he is among a cadre of hard-working farmers in a local tavern. A Fifty Gnome is memorable, but keeps his profile in check with the expectations of his mission.

The ideal Fifty Gnome is around wherever he is needed but when sought, cannot be found. A Fifty Gnome spars with both his words and his weapons, but prefers to leave a lasting impression on the living rather than his mark on the dead.

Article II: Membership

Section 1: Membership Criteria


At any given time, the number of Fifty Gnomes is not to exceed forty-nine, not counting the sponsor. Amendments to this provision must be approved unanimously by the Executive Council and by polling vote of the Fifty Gnomes. Requests for an amendment must be made at a quarterly meeting, submitted by an officer, or by emergency by the Sponsor.

The Fifty Gnomes may have fewer than fifty in its’ ranks, but never fewer than ten. Open positions are considered at-large, and prospective candidates may be submitted to the Gnomefinder, who will spearhead any and all investigation into the eligibility of said candidate. Only Fifty-Gnome members may submit potential candidates to the Gnomefinder. Voting members may submit two names per year, officers may submit five, and the Sponsor may submit up to twenty-five. The Gnomefinder alone is exempt from submission criteria.

A candidate to adopt the Gnomenclature must display considerable charismatic qualities as well as above-average intelligence, as will be demonstrated and tested by Gnomefinder both in preliminary scouting operations and before the assembled at quarterly meetings when prospective members are submitted for review. Being a gnome is not a requirement for membership in the Fifty Gnomes, however, a propensity towards gnomish values and traits should be demonstrated by the prospective candidate. Non-gnomes are encouraged to have no fewer than three names, and will likely have more added on as their exploits become known within the organization. In addition, non-gnomes should endeavor to present plans for a contraption of some sort at their membership review.

Once approved by two-thirds vote by the assembled at quarterly meeting, a Fifty Gnome must take the Oath of Fifty, recited from memory along with the Fifty Gnomes Mission Statement and core values, the lyrics to at least one song by Floyd Fiftynames, and the names and titles of all Executive Council members, Governors, and Judges.

Section II: Record of Membership

The Secretary shall maintain a roster of all active Fifty Gnome members, along with sufficient contact information, and status within the organization.

Section III: Status

A Fifty Gnome’s access and privileges are subject to his standing within the organization, which may be granted or revoked only by order of the Sponsor or the First Gnome acting in his proxy. Status levels are listed herein in ascending order:

Hatless: A Fifty Gnome designated as hatless has failed to uphold the core values, and by default, the mission statement and vision of the Fifty Gnomes organization and The Freelands as a whole. Hatless gnomes are immediately suspended by the organization and must have their membership reviewed by the sitting officers a the next quarterly meeting. If a hatless Fifty Gnome is dismissed from the organization, he may never again re-join the Fifty Gnomes and is hereby forbidden from wearing head-gear in public. If a hatless Fifty Gnome is not dismissed, he will immediately be remaindered to Gnome Under Review.

Gnome Under Review: A Fifty Gnome designated as gnome under review has his membership in jeopardy. Gnomes Under Review must complete two successive quarters of menial task work, and are denied intelligence access privileges. A Gnome Under Review must wear a plain hat at Fifty Gnome functions and in the course of their work. At the completion of two quarters, the Fifty Gnomes assembled at quarterly meeting will vote on whether to allow a Gnome Under Review to be promoted to Gnome in Good Standing.

Gnome in Good Standing; A Gnome in Good Standing upholds the core values of the Fifty Gnomes, but has done nothing in particular to distinguish themselves otherwise. Fifty Gnomes joining the fold are automatically entered as Gnomes in Good Standing.

Gnome of Distinction; A Gnome of Distinction is a Fifty Gnome who excels in all core values and hold a place of prestige within the organization. Unless under disciplinary review, all officers within the organization automatically earn the title Gnome of Distinction.

Gnome of Great Importance: A Gnome of Great Importance has access to all but the most privileged intelligence information, though he must obtain clearance to act upon anything he learns from this access.

Top Hat: A Top Hat in the Fifty Gnomes organization has access to all intelligence information and clearance to act with impunity on anything he may glean from this information, short of actions designated by the Executive Council of The Freelands or the Sponsor as treason.

Section IV: Voting

All members of the Fifty Gnomes designated as Gnomes in Good Standing or higher are eligible to vote at quarterly meetings.

Article IV: Meetings of Members

Section I: Quarterly Meetings


The Fifty Gnomes shall meet en-mass four times a year. Members must attend a minimum of one quarterly meeting or face disciplinary action. Elected officers must attend three meetings annually, and the President and Vice President (First and Second Gnome) have mandatory attendance.

Section II: Special Meetings

The First Gnome may call a special meeting of the members upon request of no less than one quarter of the voting membership. Five days notice must be given to all members for this meeting. Such meetings do not count against membership attendance requirements, but in order to qualify as a meeting of members, at least twenty-five percent of voting members must be able to attend.

Section III: Organization

The Fifty Gnomes will support seven elected officers and one sponsor. The Sponsor will be known as the Fiftieth Gnome, regardless of how many active memberships exist within the organization. The seven elected offices are:

President, also known as the First Gnome. The President presides over all meetings, appoints distinction status to members, and works closely with the sponsor to oversee the direction of the Fifty Gnomes organization. The First Gnome acts as the governing legislator of amendments to the by-laws under the supervision of the Sponsor.

Vice President, also known as the Second Gnome. The Second Gnome acts in the First Gnome’s stead when the First Gnome is unable to perform his duties. In addition, the Second Gnome is charged with organizational oversight over the officers, reporting to the First Gnome on the effectiveness of the officers in the performance of their jobs. The Second Gnome also supervises and organizes committees at the behest of the First Gnome.

Secretary, who is charged with keeping notes of all meetings and maintaining a roster of membership. The Secretary’s records are a matter of public record to all voting members.

Treasurer, who maintains the organizational accounts and determines, under the supervision of the First Gnome, the operating budget for organizational activities. The Treasurer is charged with reconciling accounts that combine government funding with independent fundraising activities. The Treasurer’s records and books are open to all Gnomes of Distinction and higher.

Historian, who keeps records of the organization’s history as well as handles the bulk of the Fifty Gnomes’ public affairs branch. The Public branch handles investigations, propaganda, non-covert intelligence gathering, and internal affairs. Its actions are a matter of public record although certain intelligence gathered may be labeled as classified at the direction of the Admin branch. The public branch also monitors the actions of the Governors (in their executive capacity) and the military. These monitoring reports are classified. The Public branch has twenty-one agents that all report to the Historian. The Historian also assigns tasks to the Public branch, and charges a committee in charge of scrapbooking annual activities.

Seargent-at-Arms, who supervises the organization’s covert branch. The Covert branch handles clandestine projects and assignments. It’s actions are to be classified even from it’s own members. The Covert branch is to handle sanctioned individuals. The branch is comprised of three squads of seven members. The Sergeant-at-Arms also acts as the organization’s parliamentarian, ensuring that the meetings run in accordance within Floyd’s Rules of Order.

Gnomefinder, the organization’s scout. The Gnomefinder is charged with keeping the Fifty Gnomes stocked with the finest The Freelands and points surrounding has to offer. The Gnomefinder accepts submissions from others within the organization for potential members as well as conducting independent research of his own. All submissions are thoroughly investigated by the Gnomefinder.

Once the organization has been in existence for five years, the following eligibility criteria are enacted for Fifty Gnomes’ officers:

Prospective officers must have been members of the organization for no less than two years before running for office.

A Fifty Gnome must have been a member of the organization for five years to run for President.

Terms of office are limited to two years for President and Vice President, and one year for all other offices.

With the exception of the Gnomefinder, no office may be filled by the same individual for more than three consecutive terms, and six terms overall.

Article V: Finance

Section I: Records Keeping

All finance records must be kept by the Treasurer. Records must be thorough, and are a matter of public record to all members considered Gnomes of Distinction or higher.

Section II: Governance


Financial oversight of the organization is governed by the First Gnome, under the supervision of the Sponsor.

Section III: Budgets

The Fifty Gnomes will be assigned an annual operating budget by the Executive Council of The Freelands, with provisions for the budget at the discretion of the Council. Funds outside the operating budget may be raised through independent financing efforts, however, The Freelands operating budget and independent financing funds may not be combined.

Section IV: Fundraising


The Fifty Gnomes supports and supervises all fundraising efforts made towards their organization. The organization will not support fundraising efforts made outside of the organization’s oversight, unless approved by the Sponsor.

Article VI: Intelligence

Section I: Clearance


Clearance levels are determined by a member’s status within the organization.

Section II: Classification

A committee on classification, overseen by the Second Gnome will set classification levels for gathered intelligence. Classification Levels are:

Level One: Public Information. This information is either common knowledge or poses no threat to the general public if released. No clearance level is needed for access to this information.

Level Two: Sensitive Information. This information is kept under wraps in the best interests of public welfare. Only voting members of the organization, the Executive Council, Governors and Judges have access to this information. However, they may share this information at their discretion in the interest of their duties.

Level Three: Private Information. This information pertains to domestic and international developments that cannot be shared with the general public. Only Gnomes of Distinction and the Executive Council are allowed access to this information, and anyone wishing to use it must obtain clearance from the Second Gnome, the First Gnome, or the Sponsor prior to action.

Level Four: Omega Information. This information is only available to Gnomes of Great Importance or higher, and the Executive Council, and may pertain to the safety of The Freelands or the Executive Council directly. This information may not be shared with anyone outside of the clearance level.

Level Five: NipNipNip. This information is only available to Top Hats and the Fifty Gnomes’ sponsor. NipNipNip information may not be requested by anyone without clearance, subject to arrest and imprisonment.

Article XI: Executive Action

Section I: Accountability


The Fifty Gnomes organization, its actions, and its members, are subject to the authority of a quorum of the Executive Council number no less than five members present. The Fifty Gnomes organization is structured to be self regulating and is thus outside the chain of command with respect to the Governors, the Judges, the Military, and any number of Executive Council Members numbering less than five. Any information regarding chastisement, court-martials, or reprimand, whether internal or external, is classified as Private Information.

Section II: Discipline

The officers of the Fifty Gnomes shall act as a jury of peers to review discipline and conduct issues within the ranks and assign punishment as it sees fit.


Article VII: The Oath of Fifty

The Oath of Fifty is as follows:

I, (stated name), swear to uphold the core values of the Fifty Gnomes organization and to perpetuate the ideals of its’ vision. I believe in its mission, and in freedom for all, and I seek the best for their welfare and quality of life. I promise to protect The Freelands to the best of my ability, and to use my talents with purpose, originality, and verve in the name of The Freelands, as would befit the honor of Floyd Fiftynames, who is a better songwriter than Mitchell, and is far and away the alpha male of the Order of the Abbey and the Executive Council.

Article VIII: Amendments

Amendments to this document must be submitted in a meeting with the First Gnome and the Secretary, and voted on by two-thirds majority at quarterly meeting. The Sponsor reserves absolute veto power to all amendments.

Monday, May 18, 2009

DM Post: The Adventurer's Guild

Adventurer’s Guild

Joining
The only requirement for membership is you must be invited to join by an existing member (Veteran or Master). The guild is not interested in level of power or ability, not will there be any tests to this effect. Journeymen are encouraged to sponsor individuals for membership by introducing prospects to a Veteran or Master and vouching for their worth. There is a joining fee of 500 gp. (Game Mechanics note – you must be 2nd level to join the Adventurer’s Guild).
To become a Veteran, an existing Veteran must sponsor you, and a review board of two Veterans (different from your sponsor) and a Master must decide to promote you. (Game Mechanics note – you must be 4th level to become a Veteran).
To become a Master, a Master must sponsor you, and a review board of three Masters (different from your sponsor) must decide to promote you. Additionally you must have served the guild as a Veteran for one year minimum to be eligible for the rank of Master. Upon receiving the rank of Master, guild members are expected to donate a magic item to the guild. (Game Mechanics note – you must be 6th level to become a Master).

Benefits
Members receive the following benefits:
1) Community, identity, and companionship that goes along with being part of a group of similar individuals.
2) A personal locker in each Guildhall.
3) Access to the Guild Shops.
4) Access to training provided by the guild. (Game Mechanics – prestige classes, skills, and feats)
5) Free lodging at all Guildhalls and Partnerships.

Duties and Expectations
1) A guild member’s actions reflect on the guild, and as such a member is expected to take consideration when interacting with commoners, nobility, and government officials.
2) A guild member is expected to be seen as a force for good on behalf of the individuals and communities they interact with.
3) Guild members are expected to support and defend other guild members.
4) Guild members are expected to abide by the rulings of the Council of Elders.
5) Guild rules, customs, and details are for guild members alone to know.
6) Disputes between members are handled within the guild, never in public.
7) The guild has no political affiliation; members involved in politics should make this clear.
8) Guild business is not expected to take ultimate priority, but members are expected to be regularly involved.
9) Guild members are expected to answer a Guild Call if able.
10) Guild Members are expected to be respectful of those members who
hold higher rank.


Levels of Membership

Prospect
Prospects are individuals who have been sponsored by a Journeyman for membership. They are allowed in the Guildhalls under the escort of a guild member.

Apprentice Adventurer
Apprentices are individuals who have been sponsored for membership but do not have the money for the joining fee, or have been recognized by a Veteran or Master as having good potential but needing more seasoning before joining. Apprentices may enter the Guildhalls freely and without escort but are confined to the ground floor.

Journeyman Adventurer
Recognized as a full member and have all benefits and duties thereof except those specifically designated to Veterans or Masters. Annual Dues are 200 gp.

Veteran Adventurer
Veterans are expected to take a mentorship role in the guild. In addition to the standard benefits and duties, Veterans are required to spend 1 month out of every year in a Guildhall offering training to guild members. Veterans have the ability to invite new members into the guild. Veterans have a discount at Guild Shops. Annual Dues for Veterans are 500 gp.

Master Adventurer
Masters are the leaders of the guild. While they may offer training they are not required to do so as are Veterans. They have a larger discount at Guild Shops than Veterans, and also have the ability to invite new members. Masters are required to mediate disputes between members. Annual Dues for Masters are 500 gp.

Guild Branches
The Branches are organizations within the guild. Not all guild members belong to a branch; those who do belong only to one. Each branch may have its own customs, expectations, and benefits.

Arcane Brotherhood
The Arcane Brotherhood is the branch of the guild that is made up of those who devote their life to arcane magic and mystical knowledge.

Cavaliers
The Cavaliers is the branch of the guild that is made up of those who specialize in hand to hand combat both as individuals and in groups.

Wardens
The Wardens is the branch of the guild that is made up of those who have an interest in the frontiers and wildernesses of the world.

League of Bards and Skalds
The League of Bards and Skalds is the branch of the guild that is made up of those who have a profound interest in history and the performing arts.

Hospitalers
The Hospitalers is the branch of the guild that is made up of those who specialize in healing.

Council of Elders
The Council of Elders is the ruling body of the Adventurer’s Guild. It is made up of no more than fifteen and no less than five Master Adventurers. To gain a seat on the council the current council must invite you. There are no other requirements, other than holding the rank of Master. The Council typically only decides broad policy and then only when needed. Sixty percent of the Council must be present for any meeting to be held (3 out of every five members). Council members enjoy no status benefits and are not differentiated from other Masters by guild members. The Council meets annually, although additional meetings may be called if needed.

Guild Call
Any Master may put out a Guild Call, a general call to arms or attendance. Guild members are expected to respond if able to such a call. Examples of inappropriate Guild Calls are any situations where the full weight of the guild is unnecessary, such as assaulting a lone orc tribe. Examples of appropriate Guild Calls would be: 1) a call to arms to drive a demon invasion out of the Basilica (or anywhere else for that matter); 2) a world tournament of fighting (since a good showing by the guild brings it prestige); 3) a conference on matters of global importance; etc… In the event that the Council of Elders sounds a Guild Call, the membership is expected to respond in force.

Guildhalls
Guildhalls are the headquarters of the guild where all guild business takes place. All Guildhalls have the same design. The ground floor holds the Common Room where food and drink is served and performances are heard. Also on the ground floor is the Training Hall where the Veterans instruct those who are interested, the stables, and the Chapel which is dedicated to both the One True God and the Universal God (same God, different dedication practices). Also within the Chapel are several shrines to Gods not included in the Universalist Faith. The second floor holds the Guild Shops, the Map Room, the Guild Library, and the conference rooms. The Map Room holds maps of the world donated by members and is maintained by the Wardens Branch. The third floor holds the barracks and the guild lockers. Non-members are not allowed into the Guildhalls unless designated a Prospect or an Apprentice. Only full members are allowed on the second and third floors.

Partnerships
Partnerships are inns, bars, and taverns that agree to partner with the Adventurer’s Guild. The Partner agrees to provide free rooms to guild members and to hold a Golden Box for guild member use. In return the guild pays the Partner an annual fee of 50 gp and guild members agree to come to the Partner’s aid if needed. While rooms are free for guild members, food and drinks are not and members are expected to eat and drink at these establishments and tip well. The Partner basically expects to make up lost revenue on the rooms from guild members bar tabs. The Golden Boxes are devices created by Garam. It teleports any paper or parchment placed within to the Guildhall named on the note. Guildhalls can send paper and parchment back to any Golden Box that has been activated.

Guild Shops
Guild shops are private stores located within the Guildhalls, and are for member use only. There they may buy and sell special gear at extremely good rates.

Guild Armory
The Armory buys and sells weapons and armor. No items are made by the store; it is simply a re-sale shop.

The Arcanum
The Arcanum buys and sells arcane scrolls, spell reagents, and wands. Some items are created by the Arcane Brotherhood, others are acquired by purchasing agents that go to wholesalers and other non-guild shops, and the remaining inventory is bought from the membership.

The Apocathary
The Apocathary buys and sells potions and oils. While it is solely a re-sale shop many members who have the ability create potions and oils and sell them to the Apocathary as a source of income.

The Emporium
The Emporium buys and sells any manner of magical item or device that does not fall under the jurisdiction of the other shops. Rings, boots, rods, belts, and just about anything else that is found or created by a member.

The Chapel
Healing can be purchase at the Guild Chapels for good prices by anyone who has access to the ground floor of the Guildhall. The Chapels are run by the Hospitalers who provide the healing.

Guild Staff
The Guild Staff are individuals employed by the guild to provide services to the members. The merchants in the Guild Shops, the cooks, the wait staff, all are guild employees. These individuals are not members but have access to all three floors of the Guildhalls and may purchase healing from the Chapel at standard rates. Guild Staff are paid four times the going rate for their services and are considered under the protection of the guild in an effort to engender loyalty. Members are expected to be courteous and respectful to Guild Staff; they are not servants and are not to be treated as lesser individuals.