Monday, November 9, 2009

October 25 Game Notes

Thanks to Axe for taking and providing game notes for this session.

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Gameplay starts with the party still in Darkenhold after having just defeated a Golem and High Elf that revealed some shocking information about Brix’ past. While contemplating their next move, Virgil and Brix administer a healing potion to Guy to cure him of the bites he incurred during the Hunt.

Eventually, the party concludes that it is vital that they return to Ostrogoth in order to be close to (although not necessarily participate in) the upcoming auction of the soul piece that is being organized by the Council of Shadows. They even contemplate finding a way to steal the piece but are short on any ideas of how to accomplish this. At the very least, they hope to have a chance to speak with Delphin.

As the party begins its trek back to Ostrogoth, Brix summons the ability to talk with the dead so he can speak with the head of the High Elf and learn more about his origin, and possibly, who gave him his orders. After a few questions, Brix is only able to get a few tidbits of information; most notably, that Graxx is currently in the Darklands as a war leader. And while the Elf doesn’t provide a name for who ordered the creation of Graxx, he did indicate that he had several “clients,” at which point Brix had run out of questions he could ask.

Before returning to Ostrogoth, Guy pays a visit to the Fire Giant to see if he can repair his axe, which was damaged by a Delver in the Darkenhold cave. The Fire Giant promises to do so but says that it will lose some of its powers – and gain some new ones. The Giant tells Guy he can pick up his axe in a few weeks, as well as the new armor he is preparing for Axe.

The journey to Ostrogoth takes about two weeks[?] The city is full of scavengers, mercenaries and adventurers. Fights break out in the streets and even the occasional murder. The party looks for a place to stay and find their choice of several inns, including the Red Lobster, the Leaky Dinghy and the Rusty Nail. They decide to take their chances at the Red Lobster.

While checking in at the inn’s tavern and sitting down for a few drinks, they receive quite a few unfriendly stares. Eventually, they are approached by a masked gentleman. Ready for a fight, the gang is relieved when they learn that the masked stranger is actually Tok. It is a friendly reunion as Tok reveals that he now works full-time for the Wayfast Field Guild in the center of the city. Virgil asks to see Tok’s mask, which turns out to be a fantastic piece of hardware that reveals data on anything the wearer of the mask looks at. Virgil gives it back and later reveals that he’ll try to see if he can recreate the technology on his own.

Because Tok works at the Guild, the party decides that they should get a room there. Along the way, Tok continues to provide some important information; most notably, he informs the group that there has been no communication from Darkenhold, and that recently, Dougal was freed from jail. He also mentions that the entire Meliodic Empire is mobilizing. When asked about the upcoming auction, he mentions that not only is Malice in the city, but also the 48th Gnome, a name that the party doesn’t recognize. He does know that the Fist of Set is also there and are staying at the Rusty Nail. As for the Council of Shadows, their location is a mystery.

Upon arriving at the Guild Hall, the party asks for a tour, as well as the opportunity to speak with Kleppos. They learn that this particular Guild’s specialty is making armor and would like to go visit its shop for supplies. After meeting with Kleppos and talking a little more about the auction, they request that a message be sent to Jarrod about a possible meeting prior to the auction.

The next morning, a messenger comes to the Guild with a note for the party. It informs them that they are to meet with Jarrod at the Rusty Nail for ale at 4 p.m. Sensing a trap, the group decides to have Virgil (in disguise) go there first to stake it out. Axe would soon follow and arrive early to watch for any signs of trouble while Brix and Guy meet with Jarrod.

Unfortunately, all does not go as planned. Virgil goes out alone and actually encounters the Half-Orc and the Halfling in the streets. Although Virgil tries to put up a valiant fight, he is rendered feeble-minded. In turn, the Half-Orc seeks out and finds Virgil’s soul piece (a goblet). The Halfling also tries to take Virgil’s book of spells, but the Half-Orc (only a mercenary) admonishes him not to take anything they weren’t ordered to get. Nonetheless, both of them are gone by the time the rest of the party arrives at the Rusty Nail. As a result of the incident, the gang agrees not to travel alone while in the city and give the remaining three soul pieces to Brix for safe-keeping.

Eventually, they go as a group to the 4 o’clock meeting. At their table, they actually encounter all five members of the Fist of Set (several of whom eye the group) who walk by one-by-one. Eventually, Jarrod does arrive and sits down. He tells them that the actual auction will take place in three weeks. All interested parties will be assigned to a room at different inns and an individual will come to each room to ask for their bid. When asked if they could talk to Delphin, Jarrod refuses. In addition, he informs the group that Dougal is no longer a part of the Council.

At the end of the rendezvous, the group decides they have no choice but to wait until the auction. In the meantime, they will stay holed up at the Guild and wait for Floyd to return. Brix decides to go visit the Universal Church in the city and stay with them. Virgil hopes to spend the time making the Headband of Intellect, as well as attempt building the mask that Tok was wearing.

Finally, Guy and Axe head out to see the Fire Giant and get their new armor and axe. When they arrive, however, they find the Giant gravely wounded. When asked who the culprit was, the Giant describes an individual that closely resembles one of the members of the Fist of Set. This individual also stole one of the 12 swords that steals souls. Guy administers several healing potions to the Giant, who finally is able to give both of them their armor and axe. In return, the Giant requests that they not only free the Bell maker as previously arranged, but also kill the individual who did this to him. From there, Guy and Axe begin their trip back to the city.

End of Session

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