Monday, December 7, 2009

December 6 Game Notes

Gameplay begins in Ellicor, where Brix and Guy have caught up to the party, and take the opportunity to talk with Garvey, Gorom, and Vain about why they have chosen to sign peace treaties with the Meliotic Empire. Most importainly, Vain theorizes that the Meliotic Empire may be seeking protection from one of four entities: the High Elves, the Darklands, Issa, or the rest of Western Aggravail. After coming to the conclusion that there would be no harm in having The Freelands do so as well, the party requests a meeting with the ambassador from the Meliotic Empire, who helps them hammer out certain details – trade and inspection of goods, the establishment of embassies in each nation, and a mutually inclusive option to protect against extradition. However, the treaty hits a snag when the ambassador suggests (due to Guy’s braggadocio) that the Order of the Abbey (i.e., the party) be considered a branch of The Freelands’ military, a provision that would hold the nation sanctionable for the actions of the party. This is immediately met with resistance by everyone, and a heated debate ensues about whether or not to sign the treaty. Garvey and Vain are brought in for their opinions, and it is finally decided that the connection between the party and The Freelands is inevitable, and that the country could find itself subject to sanctioning with or without a clause in a treaty (which is only the word of one nation to another), and as a result, the treaty is signed on The Freelands’ behalf.

The party returns to Dreia and drops off the paperwork from the summit, before returning to Barovia to pick up a sword that Brixmore had left with the Apprentice, which itself is a precursor to heading into the Darklands to do some exploring. However, when they arrive, they find the Apprentice dead. Through a Speak with Dead, the Apprentice reveals that he is amenable to resurrection. Revived, he reveals that the sword Brix has given him has been cursed, and is now useless, and that he was killed by the Fist of Set, now reformed. The party decides they need to find out what the Fist of Set is up to, so Floyd takes to the skies on Scaramouche in search of them. Meanwhile, Guy inquires as to why the Apprentice would want the Bellmaker released, and the Apprentice reveals that it was to prevent the Bellmaker from becoming the final pieces in the Apocalypse chime.

Virgil performs a scrying on the Fist of Set, discovering that they have caught up with and killed Delphin (Bjorn’s twin, who fought with Kleppos and the party in the Fist of Set showdown), and seem to be on their way to kill the party as well. Knowing that their destination is likely to be Haven, the party reluctantly returns to Dreia via Brix’s Word of Recall, and prepares to face them.

A month goes by with no sign of the Fist of Set, when a page arrives to inform Haven that the Goblins have invaded Western Aggravail in force – 120,000 strong have overrun Tutia led by the Cathonic Beasts of Legend, and King Gorom is dead, news that elicits grief from the party. In addition, Vain is missing in action. Upon hearing this news, Guy sends for an Illrean Ranger black ops member. Finally, they learn that the Duke of Darkenhold has died and found himself overrun. In his last moments, he declared Virgil his successor, making Virgil the new Duke of Darkenhold, and commander of twelve surviving Bogotars.

The party rushes to get status updates on the rest of the continent. They discover that Molloch has magically shielded the capital of the Meliotic Empire from harm by ringing a bell created by the Bellmaker, which effectively seals off the city. The rest of the Meliotic Empire lies in ruins, and a larger force than the one invading Tutia has come over through Darkenhold. Garvey is unaware of the invasion until informed by the party. Upon learning about it, he immediately suggests an all-points war council be held in Larst, but this is later moved to Luthia. The Illrean Ranger black ops member informs the party that Vain has indeed died as well, and a ranger named Pallick is now in charge of their organization. Floyd travels to castle Visgoth to inform them of the news; he is met by Harves Raeth and told that Visgoth is uninterested until the goblins cross the Luthian Forest; at which point, he will personally take the field – this news creates tepid relief among the party for their corner of the world. On the way back, Floyd checks in with Goldschmiddt, who agrees to come to the war council, and Doovin, who is saddened to hear the news, but is powerless to help. Virgil and Eric discuss the possibility of conscription to fight the goblins, but The Freelands army, at 20,000 strong, is only predicted to increase to 45,000 through such measures.

The party goes to Mason to give him the news. Mason agrees that this is serious, but does not see the need for The Freelands to be involved. Beside himself, Guy vows to end the Goblin threat, and then come back and personally kill Mason. The remainder of the Executive Council of The Freelands, however (Ajax, McGrath, Eric, and Terick; the other two died of the plague) sees the benefit in the war council and abandons Mason to govern the domestic state.

The party leaves for Luthia. Upon arriving, they summon Abbott Teris’ spirit to talk to them – Teris explains that a prophecy exists on the subject in the High Seat of the Church in Larst – a prophecy (unrelated to the Year of the Ram) called the End of Days prophecy, whose outcome is unwritten.

before long, the rest of the war council shows up. What follows is a list of those summoned. Characters in italics are attending, and their major affiliations, for those not attending, a brief explanation is attached.

The End of Days War Council

­Guy Axefury – The Freelands; Order of the Abbey, Fellowship of the Golden Eagle

Axe Bludgeonfist – Order of the Abbey

Brixmore – The Freelands, Order of the Abbey, The Universal Church

Floyd Fiftynames – The Freelands, The Fifty Gnomes, Order of the Abbey

Virgil Deathbow – The Freelands, Darkenhold, Order of the Abbey

Ajax – The Freelands, The Fifty Gnomes

McGrath – The Freelands, Gnome-Home

Eric – The Freelands (Military)

Terick – The Freelands

Garvey – Silar

Meldor, Lord of Arrows – Luthia (The Hunters)

Queen of Luthia – Luthia

Graham – Independent (AWOL from the Barbarians in the North)

King Luth – Arimathea

Matthick – Gortia

Pope Benedict – The Universal Church

Havern – Weaponsmiths, the Twilight Lands

King of Nemia – Nemia

Kleppos – The Adventurer’s Guild

Goldschmiddt – Followers of the Dagda

Rumplemintz – Followers of the Dagda


Not Attending:

Zarin / Linus – Uninterested in matters of state, fighting goblins from the north shore

Elliott – Turned a deaf ear to Virgil and Guy’s request; Elliott has information that could be of use to us, and his refusal to attend is particularly disheartening

A rep. from the Meliotic Empire – Unreachable; capital is sealed off

Goldemar – All of Goldemar is engaged in holding the goblins back at present

The Order of the Serpent – Engaged in battle at present


At once assembled, these twenty-one individuals will go about the business of planning a defense against an invasion of a quarter of a million goblins and their legendary Cathonic commanders.

End of Session

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