Monday, October 5, 2009

October 4 Game Notes

Gameplay picked up where we left off at the end of last Sunday, with the party having defeated a group of Chaka baddies in a room with a ziggurat. After defeating everyone, the final Chaka escaped down a fire pole into the ziggurat, and the party followed. Down below, they discovered more goons, and busted them up roundly, collecting some Falchions for the Freelandian army.

Next, the party ventured further into the Chaka chambers, where they encountered a creature called a Roper, which took out Floyd handily (fear not, gentle readers! He was merely incapacitated), and took a mighty effort by everyone to kill. After some restorations were doled out, the party tried to get their hands on a chest, only to discover it was filled with sand and rags.

Moving further in, the adventurers found a room with Griks, and a chamber filled with snakes. Guy and Axe handles the Grixes, while Virgil burned most of the snakes, and Brix roundly smashes the others. A Medusa popped out of the chamber, but Floyd clicked his heels and ended up right next to her, and a couple of well-placed stabs made short work of her. Everyone took some Medusa blood for later magical enchantment, and Floyd kept the head.

Past the snake chamber, there was a room with several stone statues. After fighting through that room, another chest was discovered, this time with some really good stuff in it. However, Floyd, Guy, and Axe were turned to stone by an invisible Medusa causing trouble. Brix and Virgil dispatched her, but they had to rest eight hours so Brix could memorize spells and return the other party members to normal. While Brix rested, Virgil fought another group of Chaka. In addition, Brix and Vigil took out another Roper.

Descending to the bottom level, the party discovered an apothecary, but Floyd detected a cacophony of traps set on the door. Deciding to bypass it, the group made their way in to the final hall, where they fought the boss lady snake and her six Yuan-ti sorcerers. A tough, fiercely fought battle resulted in a win for the party, and some rewards.

After resting, the party made its way back to the apothecary, where Virgil managed to dispel the most heinous traps, and the party looted the room. Then, Virgil became an eagle and flew to tell the people of Nobis that they had been saved, and the rest of the party joined soon after. A big party was thrown in the group’s honor, and Guy obtained the next piece of Visgoth’s soul – a chalice. However, he did not fuse it with the rest of the soul, and gave it to Virgil for safekeeping. The Nobians offered the party a house in town, which Guy and Virgil accept on behalf of The Freelands for the formation of an embassy.

After staying in Nobis a few more days to scribe scrolls, learn spells, rest, etc., the party makes plans to head for Barovia.

End of Session.

Treaure List

PLEASE NOTE
When treasure is assigned, the recipient is in parentheses.
Floyd carries all party items and money in his belt, which has unlimited carrying capacity for coins, and in his backpack, which has additional magical carrying capacity.


WEAPONS / ITEMS
+2 Dagger (Axe)
+2 Short Bow (Axe)
Head Band – grants +2 Listen, +4 Spot, +1 Intelligence (Virgil)
Earring – Allows wearer to listen through walls w/out penalty (Floyd)
3 Scrolls – Dimensional Lock, Eyebite, Mass Hold Person (Virgil)
+4 AC Robes (Floyd)
+2 AC Robes, put into the party kitty after Floyd exchanges for the +4 ones
Necklace of Charisma +2 (Axe)

APOTHECARY ROOM
6 vials of different colors – Red, Blue, Yellow, Orange, Green, & Purple
6 Cure Moderate Potions
3 Cure Serious Potions
2 Bear’s Endurance Potions
1 Cat’s Grace Potion
2 Invisibility Oils
1 True Strike Oil
Several pints of Naptha (a fire oil)
Several Pints of Lantern Oil
Ingredients for Spell Components (Brix & Virgil)
Portable Alchemist’s Lab

BARON HUMPRHEY’S CASTLE
Gold-gilded Goblet – piece of Visgoth’s soul (Virgil)

MONEY
10,000 gp from Medusa Room chest
3,500 pp from final hall

FREELANDS ARMY EQUIPMENT
Several Falchions
6 Scimitars

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