Tuesday, May 26, 2009

Game Notes Session 10

A Note on combined sessions:

Due to the unuusual structure of the last two weeks, the sessions played herein have been condensed into one notes package. An effort will not be made to streamline 10.a & 10.b into a recognizable continuity. Rather, both sessions will be noted separately. For ease of reference, use the following:

10/28/07 Session 10.a Characters: Virgil, Hirsute, & Brixmore
11/1/07 Session 10.b Characters: Floyd & Guy

Notes: (10.a)

Gameplay began with Virgil; whose absence from Session IX is explained – he had been summoned to Brother Elliot’s current residence, where he obtained a good map of Arimathea, and was allowed to ask Elliott a couple of questions, the consequences of such did not have a major effect on the plot. He also learns two things: that there is a secret door at the Inn of the Jolly Badger in Drea that nobody knows about, and that the Eye of Thoth is still in the Tower of the Broken Moon.

Virgil soon after makes his way back to Drea, where he meets up with MacGuffin, who was sent to retrieve him. They return to Yish, where they meet up with Brixmore and Stonehoof, the centaur cheiftan’s son.

Notes: (10.b)

Gameplay begins with Floyd and Guy speaking to Bricka, the Lizardman Chief of Yish, whereupon Bricka informs the two that the worship of Krissk (the religion of choice for Likalik and Sikator) has been outlawed. Guy and Floyd head north and west towards the gnoll fortress, meeting a friendly lizardman on the way who shares their camp one night, and a dwarven messenger from Britewater, who is delivering messages asking for aid, as Britewater is currently under seige by a race of large insects (Formians). Floyd purchases a detailed map of the Twilight Lands from the messenger.

Floyd and Guy make their way to the gnoll stronghold, only to discover its fortifications are much heavier than they originally suspected (wyverns, ogres, you know the drill). After fighting off a gnoll guard party (with monstrous hyenas and a rhino, to boot), and seeing the front gate of the fortress, they spot an old gnoll, who has been kicked out of the society because he has outlived his usefulness to them. They confront him, but do not kill him, instead getting information out of him as to a back entrance and the known whereabouts of Sikator, who seems to have headed in a direction far away from Yish and the Centaur Run, making his involvement in further trying to hurt or kill Stonehoof unlikely. Floyd and Guy return to Yish, and report what they have seen to Bricka. They also agree to help set up diplomatic relations between Yish and a local human town, now that the party has created an alliance with their society.

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