Tuesday, May 26, 2009

Game Notes Session 12

Gameplay began where the party left off, just having completed the third level of the Tower of Puzzles. The party proceeds on to the fourth level, which turns out to be a trap built around a trick floor and a hammer. After taking some spike damage, the party proceeds to the staircase going to level five and rests. After resting, they discover level five to be a nasty little four-door trap that’s designed to set you on fire. Chris Tennison steals the paintings from this room. Managing to bypass that trap, they reach the top of the tower, where they discover a djinn, who offers them eight magic doorways in exchange for promising to come back to the Tower in three years’ time. After reluctantly agreeing to this, the boys choose their doors. Crossing each doorway magically compels you to follow through with an intended action inside.

Brixmore chooses three doors. In the first, he finds a knife, and is compelled to put out his left eye. In the second, he is cursed. In the last, he finds a map.

Floyd chooses one door. He finds a goblet, drinks from it, and gains +2 to his Constitution. He also keeps the goblet.

Guy chooses a door, and gets and ion stone.

Chris Tennison chooses a door and gets a cool scepter.

After completing the doors, the boys are magically transported out of the tower, wherupon they decide to follow Brix’s map. The map takes them to the sea, which they see for the first time, and to a cave, where they find a trunk with a sword that deals electricity damamge when you draw it, a deck of many things, and something else. The party does not use the deck, but instead chooses to head for Britewater. In Britewater, they find themselves having to spend the night at some Tranny Hotel, and the next morning, they go to the cathedral, where Brixmore gets his curse removed (it was a curse of celibacy). Meanwhile, Floyd and Chris Tennison go to visit an art dealer, who agrees to broker a deal with a buyer for the two paintings in Chris’ posession. He makes an offer on the goblet, which Floyd respectfully declines because he could get nearly twice its worth in Compassgate. Chris also shows the scepter to the dealer, who reacts strongly to it, and gains Chris’ immediate distrust. Fl0yd and Chris send a message to Eric, who basically gives away that they have the Emporers’ Scepter. At this point, they decide to head back to the others.

Guy and Brix have returned to the Hotel Tranny and opened up the sword. On the sword, in Celestial runes, it is written “Lo, I am Death.” They realize they have the Apocalypse Sword. They quickly sheath the sword, only to discover that everything within an 80 foot radius of the drawing area was killed. The boys reunite, and decide it would be better to leave Britewater immediately. First, though, they are compelled by the Bishop of the Cathedral to stay for a meeting of the city leaders, who have something they want to request of the party. This gives Floyd and Chris time to go to their meeting with the art dealer. They meet with the dealer at the Royal Hotel, where the buyer is revealed to be Malus. Malus kills the art dealer at Chris’ request, pays the boys, and they go to the Cathedral, where they give Malus the armor he had requested, which they picked up in the Tower of Puzzles.

Meanwhile, Virgil, Guy, and Brix have come to the meeting of the Britewater City leaders, and Faust just happens to be there. Before the meeting can begin, however, Floyd, Chris, and Malus arrive, and Malus and Faust exchange glances, whereupon Malus tells Faust, “nice glove,” before activating his armor (which becomes blue enamel at this point). And it is on.

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