Friday, January 22, 2010

January 17 Game Notes

Gameplay begins with the party awaiting their next assignment. The gang gets an intelligence report from Bart, who informs them that Braddock has been promoted from colonel to general in order to distinguish him as the commanding officer of the war. Braddock is currently seeing to a court martial trial for Colonel Dudemont, although Bart is unaware of what the charges are. Bart provides a brief profile of the three Nemian commanders involved in the war – Braddock, Dudemont, and Abrams. At the risk of oversimplification, he describes Braddock as the most cautious and tactical, Dudemont as the most troop-friendly, and Abrams as the most fearless, and the one most likely to employ non-traditional military tactics.

In addition, intelligence reveals that it has produced the first visual confirmation of The Warlord. He is noted as being a hulking monstrosity (dispelling any notions that he may closely resemble Brixmore) with multiple appendages and a frightening visage. He is flanked by an honor guard twice the size of the special task force the party has previously fought at the northern front.

Antsy for a project, many of the party members express a desire to be put to work more quickly than Braddock seems to be calling for them. The party travels to the headquarters for the northern front, where Floyd and Brixmore begin morale work with the troops and Guy and Virgil get an appraisal of the current situation. After learning that there is no current special task force work for them, Floyd opts to stay with the soldiers and provide confidence and courage, while Brix, Guy, and Virgil do some traveling.

Virgil returns to the college in Dreia to work on his spells and check on the status of current projects, such as the challenge grant and the development of the new communication devices. While there, he is approached by a group of students who wish to travel to the front to become more directly involved in the war effort.

Guy and Brix head to Doovin’s to ask him, as the only person they know of who can cast True Ressurection to see if he can bring Vain back from the dead. After preparing and undergoing the arduous task of casting the resurrection spell, Doovin emerges from his house to reveal that Vain cannot be resurrected, since he is not dead. Vain turns out to be alive, albeit trapped in the belly of one of the Cathonic beasts in the ruins of the Tutian capital.

Floyd, meanwhile, is approached by Braddock, who has a new mission for the party. The rest are summoned back, whereupon Braddock explains that he has an espionage opportunity on the supply caravan for the goblin army. Having gotten one of their carts, they will send the party into enemy territory to scout the devastation and state of the other side. Being possessed of good bluff and diplomacy skills, Guy and Floyd ride at the forefront of the cart, while Brix and Virgil guard the rear. The party places its weaponry into a box so as not to give themselves away.

The gang rides to the Tutian capital, which they find in complete ruins. In the center of the city, a truly monstrous beast sits, which the party determines to be the Cathonic beast that has swallowed Vain. The party rides along the outskirts of the city, until a soldier approaches them to ask them why they are off course. As a result of being so close to such unholy evil, the sentience of Guy’s axe kicks in, and it attempts to destroy the soldier. Guy manages to grab the axe before it gets away from him, but the damage is done. The soldier recognizes the group as the Order of the Abbey, and the party is outed. In an attempt to kill as many goblins and their brood as possible, the party draws the Apocalypse Sword – Guy holding it as Virgil, Brix, and Floyd added support to prevent it from being disarmed. The sword, as expected, rained down unbelievable destruction for two full rounds, at which point the Cathonic beast took notice and once of its tendrils reached out for the sword. Seeing this, the party quickly sheathed the sword and Brix’s Word of Recall returned them to the front command station. There, they reported to Braddock what they had seen. From the command station, the party could see the storm clouds that the sword created dissipating. The party comes to the conclusion that they are too recognizable for espionage work without significant efforts being taken to disguise them in the future. Braddock apparently agrees, because he further diminishes the party’s anonymity by assigning them a standard bearer – Axle, who formerly served as the party’s page back at the Council of Ellicor in Arimathea. Axle’s purpose will be to let the troops and commanders know where the party is in battle at all times. The party welcomes Axle into the fold, and awaits their next assignment.

End of Session.

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