Tuesday, May 26, 2009

Game Notes Session 11

Gameplay began in Yish, where the party reunites, Stonehoof is healthy, and the time has finally come to return him to the centaur village. The party finds Stonehoof to be insufferably spoiled and haughty, but he is largely tolerated due to his status and the party’s need for his good word when he is returned to the Centaurs. That evening, a band of centaurs discovers the party and Stonehoof. After diplomatic relations fail miserably, the party is almost completely wiped out by the centaurs (MacGuffin is killed). Stonehoof speaks for the party, and Brix is able to resuscitate the wounded, and the centaurs take the party as prisoners and return with Stonehoof to Proudtail, the chief.

Because of Stonehoof’s influence, the centaurs do not kill the party, but the party demands to speak to the centaur chief, where diplomatic relations remain tense, and the boys explain that the party is largely responsible for Stonehoof being alive, and that the Lizardmen were instrumental in helping as well (though this does not sit well with Proudtail). The boys demand that something be done about their deceased compatriot, and while Proudtail initially refuses aid, they are interrupted by Malus, a traveling Farmer / Warrior who is staying in the Centaur encampment. Malus is an associate of Brixmore’s dating back some time, and Malus uses his influence to require Proudtail’s cleric to reincarnate MacGuffin (the most the cleric’s abilities can provide), who, fortunately, comes back as a human named Chris Tennison.

After staying with Malus, the party and he leave the Centaur village the next morning, but go their separate ways soon after that. The party heads for the Tower of Puzzles, forcing their way through extreme cold. Guy and Virgil manage to kill an elk and use its skins to make warm clothing for the party; Floyd cooks up some mean elk-steak.

The party arrives at the Tower of Puzzles, and makes their way in. There is a puzzle for each level, and they solve the following:

Level I: Balance the Scales – Using an assortment of metal blocks, the party has to choose which ones will balance the scale in the center of the room, which opens the door (the party also takes the unused gold, platinum, and silver from the table)

Level II: Riddle of the Sphinx – The boys correctly deduce that the answer to the Sphinx’s riddle is (oh, crap, what was it? Help!)

Level III: Metal Walls – the party solves the riddle to which the answer is “rain.”

Level IV: Who’s the Killer – the party correctly guesses that the killer is the woman.

They are on their way to the next level when the session ends.

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